![]() ![]() Finally, there was something clearly wrong about how the game was optimized. Feels like in-game choices and paths didn't get an equal treatment from the creators. Talking about boring things, the game finale wasn't too exciting - I'm aware that it might be because of decisions made, but it was just an hour-long wall of text. It felt useless since every sea encounter could be resolved very quickly, by fighting on board, Otherwise, I'd be stuck in naval battles that were neither rewarding, nor interesting, just a never-ending turn-based bore that didn't get any better as I improved my ship. Another thing that didn't work for me was fleet management - while restoration of Caed Nua was a cool little side task in the first game, I quickly grew tired of commanding my ship and crew. It was one of the reasons why getting all achievements in this game felt like a hard slog. By the end of the game, I was so tired of fighting, that I basically ran through combat focused DLCs, like FS and SSS, on the easiest difficulty level. As a result, I would often find myself skipping the encounters on auto run - luckily, AI in this game is really well-developed. There were way too many people in my group to care about the skill set & equipment of each and every one of them - it would be much better if I could only focus on the Watcher. However, from a perspective of a person that enjoys a good adventure & story rather than combat & character management, I found the latter part to be kind of boring and annoying duty. ![]() There were many well-written and interesting side quests - something unusual these days, and I loved the plot of the Winter Beast DLC. New characters, like Xoti, Maya and Serafen, were really likeable - a big improvement since Durance and Grieving Mother. The story was much more light-hearted and adventurous than the first one, which often felt too mystical and gloomy. I really enjoyed the climate of the Deadfire archipelago, with it's unique factions, tribes, politics and secrets. I felt that the studio has listened to their fans and improved many things that were lacking in the first part. Like it's predecessor, it stands out as an artistic achievement - graphics, music and storytelling were truly amazing. Obsidian has created yet another great RPG. Many of these lands have never been charted, while others are inhabited by rich native cultures and a new wave of colonial settlers.This review contains spoilers, click expand to view. Located even farther east than the colonies of the Eastern Reach, Deadfire comprises hundreds of islands spanning thousands of miles - ranging from lush tropics to barren deserts. Your hunt takes you to the Deadfire Archipelago. To save your soul, you must track down the wayward god and demand answers - answers which could throw mortals and the gods themselves into chaos. Ripping his way out of the ground, he destroyed your stronghold and left you at the brink of death. The god of light and rebirth was thought dead, but he now inhabits the stone titan that sat buried under your keep, Caed Nua, for millennia. With Pillars II, we are revisiting the rich narrative, beautiful environments, and tactical combat that made Pillars of Eternity one of the highest-rated PC games of all time.Įothas has returned. Welcome to Pillars of Eternity II: Deadfire. Obsidian Entertainment proudly presents the sequel to our crowdfunded and critically-acclaimed role-playing game, Pillars of Eternity. Grand Theft Auto V: Premium Edition & Great White Shark Card Bundle. ![]()
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